<?xml version='1.0' encoding="windows-1251"?>

<!-- Removed characters unused in vanilla; delete this file if you need them -->
<!-- and add back support for dialogs_deadcity.xml in system.ltx. -->
<!-- See also npc_profile.xml -->
<xml>
<!------------------------- STALKER ------------------------>
<!-------------------------- DOCTOR ------------------------>
    <specific_character id="cit_doctor" team_default = "1">
        <name>cit_doctor_name</name>
        <icon>ui_npc_u_izgoy</icon>
        <map_icon x="6" y="0"></map_icon>
        <bio>cit_doctor_bio</bio>

        <class>cit_doctor</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>859</rank>
        <reputation>145</reputation>

        <visual>actors\izgoy\izgoy</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <supplies>
            [spawn] \n
        </supplies>
<!-- Not used in vanilla
            cit_doctors_key \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml" -->

<!-- Not used in vanilla
        <start_dialog>cit_doctor_hello_dialog</start_dialog>
        <actor_dialog>cit_doctor_main_dialog</actor_dialog>
        <actor_dialog>cit_doctor_escape_dialog</actor_dialog>
 #include "gameplay\character_dialogs.xml"
 -->
    </specific_character>

</xml>