<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="mil_bodyguard_dialog_0">
		<text>What do you want?</text>
	</string>
	<string id="mil_bodyguard_dialog_1">
		<text>I'm looking for the leader of Freedom. I've got extremely important information for him.</text>
	</string>
	<string id="mil_bodyguard_dialog_2">
		<text>Oh, and just how important is it?</text>
	</string>
	<string id="mil_bodyguard_dialog_5">
		<text>I came across a group of Duty members not far from your base.</text>
	</string>
	<string id="mil_bodyguard_dialog_6">
		<text>Uh-oh... Looks like Duty is trying to equalize again... Ok, you can enter, but make sure to put that piece away. Don't even think of making a mess in here, or you'll be leaving soon with your feet foremost.</text>
	</string>
	<string id="mil_bodyguard_dialog_7">
		<text>OK.</text>
	</string>
	<string id="mil_cook_common1_0">
		<text>Good afternoon.</text>
	</string>
	<string id="mil_cook_common1_101">
		<text>Uh-huh!</text>
	</string>
	<string id="mil_cook_common1_102">
		<text>Meaning?</text>
	</string>
	<string id="mil_cook_common1_103">
		<text>Sure thing.</text>
	</string>
	<string id="mil_cook_common1_104">
		<text>What's so funny?</text>
	</string>
	<string id="mil_cook_common1_105">
		<text>Hey, man! Good to see ya!</text>
	</string>
	<string id="mil_cook_common1_106">
		<text>Hello.</text>
	</string>
	<string id="mil_cook_common1_107">
		<text>Long time no see!</text>
	</string>
	<string id="mil_cook_common1_108">
		<text>Have we met before?</text>
	</string>
	<string id="mil_cook_common1_109">
		<text>Errrr.... Yeah! Hehe...</text>
	</string>
	<string id="mil_cook_common1_110">
		<text>To be honest, I can't seem to recall who you are.</text>
	</string>
	<string id="mil_cook_common1_111">
		<text>Hrm... Yeah, it's fine, no problem.</text>
	</string>
	<string id="mil_cook_common2_0">
		<text>What is this place, anyway?</text>
	</string>
	<string id="mil_cook_common2_201">
		<text>This place... a nice little place... It's just a normal place, you know... just some people making a living, hehe...</text>
	</string>
	<string id="mil_cook_common2_202">
		<text>So what?</text>
	</string>
	<string id="mil_cook_common2_203">
		<text>Pfft... You're asking some tough questions, Mr. Stranger!</text>
	</string>
	<string id="mil_cook_common2_204">
		<text>And what if you cut to the chase?</text>
	</string>
	<string id="mil_cook_common2_205">
		<text>Hey, relax! Hold on... well... it's just a normal place! A quiet one. All good all around. Yeah...you relax, alight? Don't get all worked up...</text>
	</string>
	<string id="mil_cook_common3_0">
		<text>And who might you be?</text>
	</string>
	<string id="mil_cook_common3_301">
		<text>Me?</text>
	</string>
	<string id="mil_cook_common3_302">
		<text>Exactly. You. Not me.</text>
	</string>
	<string id="mil_cook_common3_303">
		<text>Haha, that's a good one! Me... What about me? I'm fine... Well, I... I make food... So, there. I'm a chef! The master of slices and spices! You know - parsley, dill, herbs, stuff like that... Bread, too... Right?</text>
	</string>
	<string id="mil_cook_common3_304">
		<text>Got it.</text>
	</string>
	<string id="mil_cook_common3_305">
		<text>Also, tinned foods... condensed milk with sugar... ham in a can... roast beef with tomato dressing... yeah...</text>
	</string>
	<string id="mil_cook_common3_306">
		<text>I got it.</text>
	</string>
	<string id="mil_cook_common3_307">
		<text>French bread... ketchup... eggs... brown bread... cheese, what have you. Wieners, too! And sausages! Fowl... cold, not flying.</text>
	</string>
	<string id="mil_cook_common3_308">
		<text>OK, fine, I understand! Tell me your name at least.</text>
	</string>
	<string id="mil_cook_common3_309">
		<text>Huh?.. Oh! Slavik is my name... that's just a label... No! It's an apron! I've got this white apron... Hey, look... Sit down, don't be a target... 'Cause, that sniper, you know... pick you off! .. They're, you know... They're like that...</text>
	</string>
	<string id="mil_cook_common4_0">
		<text>Isn't there a village nearby?</text>
	</string>
	<string id="mil_cook_common4_401">
		<text>Well...</text>
	</string>
	<string id="mil_cook_common4_402">
		<text>Well, what?</text>
	</string>
	<string id="mil_cook_common4_403">
		<text>Eh?</text>
	</string>
	<string id="mil_cook_common4_404">
		<text>A village.</text>
	</string>
	<string id="mil_cook_common4_405">
		<text>Ahh... There is something. Some food there... condensed milk for one...</text>
	</string>
	<string id="mil_cook_common4_406">
		<text>How do I get there?</text>
	</string>
	<string id="mil_cook_common4_407">
		<text>Eh? Wait. Let me think... Nah, look, do you really need all that? Relax... Sit... Let's sit and have a smoke, OK?</text>
	</string>
	<string id="mil_cook_common4_408">
		<text>I need to get to the village.</text>
	</string>
	<string id="mil_cook_common4_409">
		<text>Alright... we just sit here, have a smoke.. Then we go... I'll take you there. No problem.</text>
	</string>
	<string id="mil_cook_common4_410">
		<text>Don't go to all that trouble. Just tell me how to get there.</text>
	</string>
	<string id="mil_cook_common4_411">
		<text>Sure... Hey, you're really challenging me here! We'll go there together in just a sec. First we just sit down, OK, and...</text>
	</string>
	<string id="mil_cook_common5_0">
		<text>Listen, would you know where I can get some equipment?</text>
	</string>
	<string id="mil_cook_common5_501">
		<text>Equipment? That's some code-speak to me, bro!</text>
	</string>
	<string id="mil_cook_common5_502">
		<text>Equipment. Weapons. Artifacts.</text>
	</string>
	<string id="mil_cook_common5_503">
		<text>Weapons... no... my knife... Want my knife? No? Yeah... Artifacts. What the hell for? Take it easy. C'mon, sit. Light one up with me. Let's talk... about artifacts...</text>
	</string>
	<string id="mil_cook_common5_504">
		<text>Where can I find artifacts in this area?</text>
	</string>
	<string id="mil_cook_common5_505">
		<text>That's easy! Artifacts... We got artifacts up to our ears! You know the radioactive swamp? No? Doesn’t matter. It's there. I mean, the artifacts. Are there. You just stop flapping about. Take it easy. Eh? Artifacts... he-he-he... artifacts-shmartifacts...</text>
	</string>
	<string id="mil_cook_common6_0">
		<text>OK. Take care.</text>
	</string>
	<string id="mil_cook_common6_601">
		<text>Sure... sit down though, you're already here.</text>
	</string>
	<string id="mil_cook_common6_602">
		<text>I'm leaving.</text>
	</string>
	<string id="mil_cook_common6_603">
		<text>Eh? Sure thing... relax... OK? Close the door behind me, I'm leaving... ta-da-da-da...</text>
	</string>
	<string id="mil_cook_dialog_0">
		<text>Come, sit down! We'll have a good time...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_0">
		<text>Let's have a drink, why don't we?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_1">
		<text>Sure thing, bro! Pour it!</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_2">
		<text>Well, well... Cheers!</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_3">
		<text>Yes, that was a good one! Hold the bottle... there's some more left.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_4">
		<text>So, how about one more?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_5">
		<text>Ahhhh... awesome! Too bad the bottle's been taken care off already. Got some more?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_6">
		<text>Let me see.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_0">
		<text>Yeah, here! Hold your shot steady.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_1">
		<text>He-he... that was neat! A new one right out of nowhere. You got a warehouse full of them or what?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_2">
		<text>You, umm... Go ahead, drink. I haven't had much practice lately.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_3">
		<text>To our victory! Yeaaahh... Ahhh, good times, good times!</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_4">
		<text>Yes... to our victory!</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_5">
		<text>C'mon, c'mon, let's do another one... You got an... an-n-nother one, huh?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_6">
		<text>Let me look...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_0">
		<text>OK... this will be the last one, alright?... That's all I can handle tonight...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_1">
		<text>Give it h-h-h-eee... hheere!</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_2">
		<text>Whoa... look at you... Did you drink all of that on your own?...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_3">
		<text>Hic! Tha-a-at, bro, is the bbb... bottom! Mmmm... Hhhhhm...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_0">
		<text>I heard something about Freedom having a Bulldog 6. Sure would be fun to take a look at that baby.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_1">
		<text>What are you getting at, man? You want me to... to give you... to spill the guts?.. What kind of fool do you take me for?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_2">
		<text>Calm down. I didn't know it was that serious.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_3">
		<text>You don't go snooping around for our weapons, got that? Who the hell are you, anyway? I've never seen you before!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_4">
		<text>Hey, come on! I only asked a question...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_5">
		<text>Tsss! Be careful with it, alright?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_6">
		<text>Done deal.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_0">
		<text>I, umm... ahem... I heard you guys got a Bulldog 6... All I wanna do is just take a look at it, huh? Just get a glimpse of it... what do you say? Just a real quick look...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_1">
		<text>Whaat?... You, umm... go to... ah, hell, what was it... I forgot! What were you asking about?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_2">
		<text>Grrr...great... grant... damn! Gre-nade laun-cher... I'd like to... see it!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_3">
		<text>Nah... that you can't... anything you want, friend, but not that... No can do!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_4">
		<text>Umm, ok... I, umm... didn't mean anything by it! Just asking...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_3_0">
		<text>Hic! Bulldog 6, huh?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_3_1">
		<text>W-what?.. Oh! Well, it... it's in the village! We actually had... two of 'em... but those... r-retards! They lost it... wasted it!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_3_2">
		<text>Re-really? Wow, those... m-morons...</text>
	</string>
	<string id="mil_dolg_skull_dialog_100">
		<text>Hello, brother. I'm a Duty member and we're here on a mission. Would you like to join us?</text>
	</string>
	<string id="mil_dolg_skull_dialog_1001">
		<text>Not particularly interested.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1002">
		<text>Then get out of our way... loner.</text>
	</string>
	<string id="mil_dolg_skull_dialog_101">
		<text>I'm up for it.</text>
	</string>
	<string id="mil_dolg_skull_dialog_102">
		<text>Excellent. There, behind that hill, is the main breeding ground of those bastards - the "Free" ones - and me and my boys are going to stir it up properly. There's just one little problem. The base has only one entrance and it is well guarded. We thought of busting a hole in the fence, but their sniper in the tower won't let us. I don't want to send my guys to catch his bullets... but you - he'll let you come close and definitely won't shoot on sight. If you take him out, we'll owe you. Plus, if it goes as planned, you'll be able to take any equipment at the base, whatever you want.</text>
	</string>
	<string id="mil_dolg_skull_dialog_103">
		<text>Go on.</text>
	</string>
	<string id="mil_dolg_skull_dialog_104">
		<text>I've already told you: all you need to do is knock off the sniper at that tower above the fence. So, what do you say?</text>
	</string>
	<string id="mil_dolg_skull_dialog_1041">
		<text>No, I'm not ready yet.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1042">
		<text>Then get out of the way.</text>
	</string>
	<string id="mil_dolg_skull_dialog_105">
		<text>I'll try.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1051">
		<text>That's great! As soon as you take him out, we'll start the fireworks.</text>
	</string>
	<string id="mil_dolg_skull_dialog_106">
		<text>There's one small problem. Since the base has only one entrance, a well-guarded one at that, we quickly thought of making another one, but...</text>
	</string>
	<string id="mil_dolg_skull_dialog_107">
		<text>But what?</text>
	</string>
	<string id="mil_dolg_skull_dialog_108">
		<text>I sent my guy at night to blow a hole in the fence. Well, either their sniper is too good or it just wasn't our day, but my guy went down. Now the dynamite is on the fence, but we can't blow it up.</text>
	</string>
	<string id="mil_dolg_skull_dialog_109">
		<text>Why?</text>
	</string>
	<string id="mil_dolg_skull_dialog_110">
		<text>I don't want to send my boys under that asshole's bullets, but you stand a great chance of taking him out. He won't shoot you on sight for sure. What do you say?</text>
	</string>
	<string id="mil_dolg_skull_dialog_111">
		<text>How much will I get?</text>
	</string>
	<string id="mil_dolg_skull_dialog_112">
		<text>Now that's talking business. 2000 from us for the sniper, plus a whole lot of gear at the base. Lots of a dead bodies there, I can promise you that. So, you can help us and help yourself. How about it?</text>
	</string>
	<string id="mil_dolg_skull_dialog_120">
		<text>Deal.</text>
	</string>
	<string id="mil_dolg_skull_dialog_121">
		<text>Good luck.</text>
	</string>
	<string id="mil_dolg_skull_dialog_130">
		<text>First I have to see how it all looks, then I'll tell you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_131">
		<text>We'll wait. But not for long.</text>
	</string>
	<string id="mil_dolg_skull_dialog_200">
		<text>Thanks for your help, Marked One. Here is your reward.</text>
	</string>
	<string id="mil_dolg_skull_dialog_201">
		<text>Thank you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_300">
		<text>We made a deal, didn't we?</text>
	</string>
	<string id="mil_dolg_skull_dialog_400">
		<text>So, you knocked off the sniper. Here's your fair compensation.</text>
	</string>
	<string id="mil_dolg_skull_dialog_401">
		<text>Gotcha.</text>
	</string>
	<string id="mil_dolg_skull_dialog_402">
		<text>Step aside, will you? We need to get ready...</text>
	</string>
	<string id="mil_dolg_skull_dialog_403">
		<text>OK.</text>
	</string>
	<string id="mil_dolg_skull_dialog_411">
		<text>Some other time.</text>
	</string>
	<string id="mil_dolg_skull_dialog_412">
		<text>Do as you will.</text>
	</string>
	<string id="mil_dolg_skull_dialog_413">
		<text>See you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_420">
		<text>Shall we continue?</text>
	</string>
	<string id="mil_dolg_skull_dialog_421">
		<text>What exactly?</text>
	</string>
	<string id="mil_dolg_skull_dialog_450">
		<text>Thank you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_451">
		<text>We're about to blow up the fence and get the party going. I can see you're a good shooter - maybe you could take care of the tower snipers? With snipers out of the way, we'll have an easier time getting to that spaz Lukash.</text>
	</string>
	<string id="mil_dolg_skull_dialog_501">
		<text>Did you knock off the sniper?</text>
	</string>
	<string id="mil_dolg_skull_dialog_502">
		<text>Yes.</text>
	</string>
	<string id="mil_dolg_skull_dialog_503">
		<text>Great work! Cleared the road for us... Here's a little something for your troubles.</text>
	</string>
	<string id="mil_dolg_skull_dialog_504">
		<text>Thank you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_506">
		<text>What do I have to do?</text>
	</string>
	<string id="mil_dolg_skull_dialog_507">
		<text>Take care of the other snipers while we deal with these bastards. I can see you're good at that kind of thing.</text>
	</string>
	<string id="mil_dolg_skull_dialog_5070">
		<text>Some other time.</text>
	</string>
	<string id="mil_dolg_skull_dialog_5071">
		<text>Well, judge for yourself. I won't make you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_508">
		<text>Deal.</text>
	</string>
	<string id="mil_dolg_skull_dialog_5080">
		<text>There we go, great.</text>
	</string>
	<string id="mil_dolg_skull_dialog_601">
		<text>Don't interfere, Marked One.</text>
	</string>
	<string id="mil_dolg_skull_dialog_602">
		<text>OK.</text>
	</string>
	<string id="mil_dolg_skull_dialog_701">
		<text>Keep along your way.</text>
	</string>
	<string id="mil_dolg_skull_dialog_702">
		<text>OK.</text>
	</string>
	<string id="mil_dolg_skull_dialog_801">
		<text>What now?</text>
	</string>
	<string id="mil_dolg_skull_dialog_802">
		<text>Nothing.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_0">
		<text>Three assholes down, just like that! You came just in time: didn't blow our cover and came out safe and sound. By the way, I think no one has to know about this, eh?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_1">
		<text>I don't think so.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_2">
		<text>Perfect. Are you looking for a way to earn some dough, stalker?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_20">
		<text>Difficult to say.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_21">
		<text>What, you don't feel like living anymore?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_22">
		<text>No.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_3">
		<text>Something like that.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_30">
		<text>Maybe.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_4">
		<text>Then follow us, talk to our commander.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_5">
		<text>Commander?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_6">
		<text>Sure. Skull will tell you everything himself.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_7">
		<text>OK.</text>
	</string>
	<string id="mil_freedom_commander_1001">
		<text>What's up, stalker! You're just in time. We're defending against Monolith jerks, and the next wave is about to arrive! Believe it or not, we just had our last sniper knocked off! Can you help? We'll pay back after the fight - you won't be sorry!</text>
	</string>
	<string id="mil_freedom_commander_10011">
		<text>No, I cannot help you.</text>
	</string>
	<string id="mil_freedom_commander_10012">
		<text>That's too bad. Come back if you change your mind.</text>
	</string>
	<string id="mil_freedom_commander_1002">
		<text>I will.</text>
	</string>
	<string id="mil_freedom_commander_1003">
		<text>Great! Go to the tower, there's a sniper rifle and a bunch of ammo. Pick them off from above and don't come down, or you run the risk of getting it from our own guys. Is the assignment clear?</text>
	</string>
	<string id="mil_freedom_commander_1004">
		<text>As clean as a whistle.</text>
	</string>
	<string id="mil_freedom_commander_1005">
		<text>As it should be. I hope to talk to you in the morning. Oh, and don't walk off too far... Or I might think you've decided to run off. And that would mean you-know-what, so keep that in mind! Now, assume your position.</text>
	</string>
	<string id="mil_freedom_commander_1007">
		<text>That's right. OK, let's get to work. A Monolith group might be trying to break through here. That means it's gonna get hot real soon.</text>
	</string>
	<string id="mil_freedom_commander_1008">
		<text>Got it.</text>
	</string>
	<string id="mil_freedom_commander_1009">
		<text>You're right. I hope they won't be too many...</text>
	</string>
	<string id="mil_freedom_commander_1010">
		<text>Where is my place?</text>
	</string>
	<string id="mil_freedom_commander_1011">
		<text>Go to the tower, there's a Dragunov and some ammo. You'll be able to pick them off from above, but don't come down - watch out for our own bullets. Is the assignment clear?</text>
	</string>
	<string id="mil_freedom_commander_1012">
		<text>Yes.</text>
	</string>
	<string id="mil_freedom_commander_2001">
		<text>Stake out your own spot 'cause later you won't have time!</text>
	</string>
	<string id="mil_freedom_commander_3001">
		<text>Looks like we took them all down. I say that's enough for today. Thanks for your help! Here's a little bit of money for your trouble.</text>
	</string>
	<string id="mil_freedom_commander_3002">
		<text>Thank you.</text>
	</string>
	<string id="mil_freedom_commander_3003">
		<text>Good luck, Marked One!</text>
	</string>
	<string id="mil_freedom_commander_4001">
		<text>Hey, Marked One! Did Lukash send you?</text>
	</string>
	<string id="mil_freedom_commander_4002">
		<text>Yes. He asked me to help you.</text>
	</string>
	<string id="mil_freedom_commander_4003">
		<text>You're just in time. We're fending off the Monolith jerks, and the next wave is almost here! Believe it or not, we just had our last sniper knocked off! Can you help? We'll pay back after the fight - you won't be sorry!</text>
	</string>
	<string id="mil_freedom_commander_5001">
		<text>Looks like we took them all down. I say that's enough for today. Thanks for your help! Here, take this - a little bit of money to cheer you up.</text>
	</string>
	<string id="mil_freedom_commander_5002">
		<text>Thank you.</text>
	</string>
	<string id="mil_freedom_commander_5003">
		<text>Good luck, Marked One.</text>
	</string>
	<string id="mil_freedom_commander_common2_0">
		<text>What's this place?</text>
	</string>
	<string id="mil_freedom_commander_common2_1">
		<text>We call it the Barrier... that's what it basically is. It's about the last normal outpost this side of the Zone's center. It's a sort of buffer, you know, between the people and the Red Forest.</text>
	</string>
	<string id="mil_freedom_commander_common2_2">
		<text>What is there beyond it?</text>
	</string>
	<string id="mil_freedom_commander_common2_3">
		<text>Only death... or serving Monolith. "Our Monolith! In your name we..." Damn! In short, no one needs to go there. That's why we're based here, trying to prevent the muck from infesting the Zone. Like some kind of Jedis, hehe. We also detain the really stupid ones - or at least try not to let them creep into the center.</text>
	</string>
	<string id="mil_freedom_commander_common2_4">
		<text>Why do you do that?</text>
	</string>
	<string id="mil_freedom_commander_common2_5">
		<text>Who else but us? Duty? They are the shit when it comes to eradicating monsters and eliminating unwanted stalkers, but you should try some time to make them actually do something useful! Do you see them here? No? That's what I mean. We, on the other hand, do not aim to destroy the creatures that live here. A barrier, a normal barrier - that should be enough. As long as no side crosses the line...</text>
	</string>
	<string id="mil_freedom_commander_common2_6">
		<text>And what if someone does?</text>
	</string>
	<string id="mil_freedom_commander_common2_7">
		<text>Anything can happen. Anything. I don't want to...</text>
	</string>
	<string id="mil_guard_arsenal_dialog_1000">
		<text>Halt! Access to the arsenal is restricted to Freedom members only.</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2000">
		<text>There, now you can enter the arsenal. Except there's a little problem...</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2001">
		<text>What problem?</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2002">
		<text>Don't sweat it, it's nothing terrible. The lock is jammed, that's all. If you really can't wait, just shoot it to pieces, I'll replace it later.</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2003">
		<text>I see.</text>
	</string>
	<string id="mil_hunter_dialog_1">
		<text>Skinflint sent me here to clear off the bloodsuckers.</text>
	</string>
	<string id="mil_hunter_dialog_101">
		<text>So, stalker, what brought you to this sinister place? My advice is run for your life before it's too late!</text>
	</string>
	<string id="mil_hunter_dialog_2">
		<text>Ahh, now that's another matter... Hell knows what's going on here! A couple of our folks went into the village and never came back. Heck, we're not keen on dying yet! We're sitting here, deciding what to do next.</text>
	</string>
	<string id="mil_hunter_dialog_201">
		<text>Hey, bro, way to freak out last night!</text>
	</string>
	<string id="mil_hunter_dialog_202">
		<text>Meaning?</text>
	</string>
	<string id="mil_hunter_dialog_203">
		<text>We were just sitting around and then you barge in piss drunk! And you barge right into the village, right into those bloodsuckers! Good thing we were there to put some brakes on you and make you sleep it off.</text>
	</string>
	<string id="mil_hunter_dialog_204">
		<text>And what are you doing here?</text>
	</string>
	<string id="mil_hunter_dialog_205">
		<text>Hell knows what's going on here! A couple of our folks went into the village and never came back. Heck, we're not keen on dying yet! We're sitting here, deciding what to do next.</text>
	</string>
	<string id="mil_hunter_dialog_3">
		<text>Did you see the bloodsuckers?</text>
	</string>
	<string id="mil_hunter_dialog_301">
		<text>So? How did it go?</text>
	</string>
	<string id="mil_hunter_dialog_302">
		<text>I got rid of them.</text>
	</string>
	<string id="mil_hunter_dialog_303">
		<text>Wow! You rock! Heck, you came out alive, so the next round of drinks is on you!</text>
	</string>
	<string id="mil_hunter_dialog_304">
		<text>Thank you.</text>
	</string>
	<string id="mil_hunter_dialog_4">
		<text>No. Our guys were supposed to go to the old water tower; that's probably where they went down. Well, if you made a deal with Skinflint, go there and check it out... Write down an address, will you? We'll write to your family if something goes wrong.</text>
	</string>
	<string id="mil_hunter_dialog_401">
		<text>Why are you wandering around like a ghost?</text>
	</string>
	<string id="mil_hunter_dialog_402">
		<text>Just looking around.</text>
	</string>
	<string id="mil_hunter_dialog_5">
		<text>Seems to me you're too kind... OK, I'll go.</text>
	</string>
	<string id="mil_hunter_dialog_501">
		<text>What brought you here?</text>
	</string>
	<string id="mil_hunter_dialog_502">
		<text>Just looking around.</text>
	</string>
	<string id="mil_hunter_dialog_503">
		<text>Was this the best place you could find? This is probably the shittiest spot in the whole Zone...</text>
	</string>
	<string id="mil_hunter_dialog_504">
		<text>What's so bad about this place?</text>
	</string>
	<string id="mil_hunter_dialog_505">
		<text>Hell knows what's going on here! Looks like the village is now home to a swarm of bloodsuckers. A couple of our folks went into the village and never came back. Heck, we're not keen on dying yet! We're sitting here, deciding what to do next.</text>
	</string>
	<string id="mil_hunter_dialog_506">
		<text>So, you're not sure yourself?</text>
	</string>
	<string id="mil_hunter_dialog_507">
		<text>Right on! If you have nothing else to do and your head isn't working right, you're welcome to take a stroll through the village. If you clear off those critters, Skinflint will surely shell something out for you. Write down an address, will you? We'll write to your family if something goes wrong.</text>
	</string>
	<string id="mil_hunter_dialog_508">
		<text>OK, I'll go check it out.</text>
	</string>
	<string id="mil_hunter_dialog_601">
		<text>You didn't go through the village, did you?</text>
	</string>
	<string id="mil_hunter_dialog_602">
		<text>Yes.</text>
	</string>
	<string id="mil_hunter_dialog_603">
		<text>A couple of our folks went there and didn't come back. Did you happen to see them?</text>
	</string>
	<string id="mil_hunter_dialog_604">
		<text>No, I didn't. Just a few corpses on the ground.</text>
	</string>
	<string id="mil_hunter_dialog_605">
		<text>Did you see bloodsuckers?</text>
	</string>
	<string id="mil_hunter_dialog_606">
		<text>Yep. Go ahead and look for yourself, it's safe now - I mowed them down.</text>
	</string>
	<string id="mil_hunter_dialog_607">
		<text>Wow! That's a trick! Know what... go see Skinflint at our base. He pays for good work.</text>
	</string>
	<string id="mil_hunter_dialog_7">
		<text>OK, I'll go check it out.</text>
	</string>
	<string id="mil_hunter_dialog_701">
		<text>So? How did it go?</text>
	</string>
	<string id="mil_hunter_dialog_702">
		<text>I slaughtered those beasts.</text>
	</string>
	<string id="mil_hunter_dialog_703">
		<text>Wow, you showed them! Know what... go see Skinflint at our base. He pays for good work.</text>
	</string>
	<string id="mil_hunter_dialog_704">
		<text>I will.</text>
	</string>
	<string id="mil_hunter_dialog_80">
		<text>OK, whatever...</text>
	</string>
	<string id="mil_hunter_dialog_801">
		<text>What brought you here?</text>
	</string>
	<string id="mil_hunter_dialog_802">
		<text>Just looking around...</text>
	</string>
	<string id="mil_hunter_dialog_803">
		<text>Was this the best place you could find? This is probably the shittiest spot in the whole Zone...</text>
	</string>
	<string id="mil_hunter_dialog_804">
		<text>What's so bad about this place?</text>
	</string>
	<string id="mil_hunter_dialog_805">
		<text>Ah, hell knows. Looks like bloodsuckers have settled down in the village. A couple of our folks went into the village and never came back. Heck, we're not keen on dying yet!</text>
	</string>
	<string id="mil_hunter_dialog_806">
		<text>So, you're not sure yourself?</text>
	</string>
	<string id="mil_hunter_dialog_807">
		<text>Right on! If you have nothing else to do and your head isn't working right, you're welcome to take a stroll through the village. If you clear off those critters, Skinflint will surely shell something out for you. Write down an address, will you? We'll write to your family if something goes wrong.</text>
	</string>
	<string id="mil_hunter_dialog_808">
		<text>OK, I'll go check it out.</text>
	</string>
	<string id="mil_hunter_dialog_901">
		<text>So? How did it go?</text>
	</string>
	<string id="mil_hunter_dialog_902">
		<text>I slaughtered those beasts.</text>
	</string>
	<string id="mil_hunter_dialog_903">
		<text>Wow, that was awesome! My congratulations! And the best thing is, you're still alive...</text>
	</string>
	<string id="mil_hunter_dialog_904">
		<text>Thank you.</text>
	</string>
	<string id="mil_leader_start_dialog_10001">
		<text>Since you helped our guys at the Barrier, you can count on getting some rest on our territory, as well as our help. Oh, and my personal appreciation - a bit of legal tender for you - from this moment on, you can enlist in our group.</text>
	</string>
	<string id="mil_leader_start_dialog_1001">
		<text>Hey, stalker. What do you need?</text>
	</string>
	<string id="mil_leader_start_dialog_10011">
		<text>Nothing much, really.</text>
	</string>
	<string id="mil_leader_start_dialog_10012">
		<text>Then let's get out of here, OK? Time is money.</text>
	</string>
	<string id="mil_leader_start_dialog_1100">
		<text>I saw a group of Duty members in a farmstead near your base. About eight men, well equipped.</text>
	</string>
	<string id="mil_leader_start_dialog_11001">
		<text>Why the hell did you split from the Barrier? Get out of here and don't let me catch sight of you near my base ever again.</text>
	</string>
	<string id="mil_leader_start_dialog_1101">
		<text>Damn, these punks just won't settle down! Fine, we'll have to teach them a lesson. Hey, stalker, want to help us for a reward? Talk to Max, our chief. You two will get a crew together and root out those suckers.</text>
	</string>
	<string id="mil_leader_start_dialog_11011">
		<text>OK.</text>
	</string>
	<string id="mil_leader_start_dialog_11012">
		<text>Good luck, stalker.</text>
	</string>
	<string id="mil_leader_start_dialog_1200">
		<text>I've already dealt with them.</text>
	</string>
	<string id="mil_leader_start_dialog_12001">
		<text>So, you didn't handle the snitch business and failed at the Barrier, too? Get lost from my base and don't ever show up again!</text>
	</string>
	<string id="mil_leader_start_dialog_1210">
		<text>For real? How many of them did you say there were?</text>
	</string>
	<string id="mil_leader_start_dialog_1221">
		<text>Eight men.</text>
	</string>
	<string id="mil_leader_start_dialog_1222">
		<text>You're a speedy one, stalker... OK, so, do you mind helping us out with something else? I'm ashamed to admit that there's a snitch among us. His name is Pavlik. He's leaking valuable info and that must be stopped.</text>
	</string>
	<string id="mil_leader_start_dialog_1223">
		<text>In what way?</text>
	</string>
	<string id="mil_leader_start_dialog_1300">
		<text>You must follow him to the farmstead and discover whose rat he is. He doesn't know you and isn't aware of our conversation either, so...</text>
	</string>
	<string id="mil_leader_start_dialog_13001">
		<text>You think I have work for you to do?</text>
	</string>
	<string id="mil_leader_start_dialog_13002">
		<text>Perhaps.</text>
	</string>
	<string id="mil_leader_start_dialog_13003">
		<text>We've learned there's a rat in our midst, by the name of Pavlik. He's leaking valuable information. We know that for a fact, but don't have proof. Your task is to spy him out and discover who he is singing for. I think he's going to a meet tonight. You'll follow him quietly. Just be careful that he doesn't see you - he's extremely cautious. After you find out the identity of his connection, bump him off and the other guy, too, for good measure.</text>
	</string>
	<string id="mil_leader_start_dialog_1301">
		<text>I'll do it.</text>
	</string>
	<string id="mil_leader_start_dialog_1302">
		<text>We've learned there's a rat in our midst, by the name of Pavlik. He's leaking valuable information. We know that for a fact, but don't have proof. Your task is to spy him out and discover who he is singing for. I think he's going to a meet tonight. You'll follow him quietly. Just be careful that he doesn't see you - he's extremely cautious. After you find out the identity of his connection, bump him off and the other guy, too, for good measure.</text>
	</string>
	<string id="mil_leader_start_dialog_1391">
		<text>No, not now.</text>
	</string>
	<string id="mil_leader_start_dialog_14001">
		<text>There's one thing I wanted to ask you about.</text>
	</string>
	<string id="mil_leader_start_dialog_1500">
		<text>He just left, so you'll have to catch up with him. Remember: you can and should bump him off, but only after he's exposed the agent he's ratting to. You'll have to eliminate the other guy, too.</text>
	</string>
	<string id="mil_leader_start_dialog_1501">
		<text>Got it.</text>
	</string>
	<string id="mil_leader_start_dialog_2001">
		<text>I told you to go talk to Max.</text>
	</string>
	<string id="mil_leader_start_dialog_3001">
		<text>So, the assignment is complete... Good, good. I've got another one for you!</text>
	</string>
	<string id="mil_leader_start_dialog_3002">
		<text>Hrm... What is it?</text>
	</string>
	<string id="mil_leader_start_dialog_30021">
		<text>Sadly, I have to admit there's a snitch in our ranks. His name is Pavlik. He's leaking valuable information, and that must be stopped.</text>
	</string>
	<string id="mil_leader_start_dialog_3003">
		<text>Exactly. And I think he will go to his meet some time between 10 and 11 p.m. It's going to be dark enough, so no one sees him, but the nighttime mutants won't be out yet. Go forth, stalker. After you're done, you will become a member of our group. Remember, you must catch the snitch red-handed! You've got to take him down during his meet, otherwise the mission will have failed.</text>
	</string>
	<string id="mil_leader_start_dialog_4001">
		<text>You're still here?</text>
	</string>
	<string id="mil_leader_start_dialog_5001">
		<text>Great job, Marked One! Here, take this... your payment for taking care of the snitch. You're welcome to rest on our territory whenever you want and you can also count on our help. Only, there's one more business I'd like you to do for me. Are you not too tired?</text>
	</string>
	<string id="mil_leader_start_dialog_5002">
		<text>What exactly?</text>
	</string>
	<string id="mil_leader_start_dialog_5003">
		<text>If you feel up to it, go to the outpost near the Red Forest exit. We've had reports claiming that either mutants or Monolith are planning a new attempt to break through there. The guys need help.</text>
	</string>
	<string id="mil_leader_start_dialog_5004">
		<text>Well, you did help the guys at the Barrier, so - relax.</text>
	</string>
	<string id="mil_leader_start_dialog_6001">
		<text>Relax. There's no work right now.</text>
	</string>
	<string id="mil_leader_start_dialog_7001">
		<text>Yeah, you screwed up that mission... that sucks. Still, there's always another chance!</text>
	</string>
	<string id="mil_leader_start_dialog_7002">
		<text>What chance?</text>
	</string>
	<string id="mil_leader_start_dialog_7003">
		<text>Certain things point to the fact that very soon Monolith is gonna try to break through from the Red Forest side. You gotta go see Cap - he's the commander at the Barrier - and see if he needs any help. Well, it's pretty obvious he does, really...</text>
	</string>
	<string id="mil_leader_start_dialog_7004">
		<text>OK, I'll do it.</text>
	</string>
	<string id="mil_leader_start_dialog_7006">
		<text>No, I won't do it yet.</text>
	</string>
	<string id="mil_leader_start_dialog_7007">
		<text>Think about our guys, they're gonna get wasted! You see, there's no one else but you that I can send... nobody.</text>
	</string>
	<string id="mil_leader_start_dialog_8001">
		<text>You failed the mission, so we might as well kiss those documents good-bye. We have no use for losers like you.</text>
	</string>
	<string id="mil_leader_start_dialog_8004">
		<text>Well, you screwed up that mission... that sucks. Still, you did help the guys at the Barrier; heck - you can relax on our territory. In case something comes up, we'll help you.</text>
	</string>
	<string id="mil_leader_start_dialog_8005">
		<text>Got any work?</text>
	</string>
	<string id="mil_leader_start_dialog_8006">
		<text>Not right now.</text>
	</string>
	<string id="mil_leader_start_dialog_9001">
		<text>I've told you - go to the Barrier.</text>
	</string>
	<string id="mil_max_dialog_10001">
		<text>We'll talk after we take down those Duty assholes.</text>
	</string>
	<string id="mil_max_dialog_10002">
		<text>OK.</text>
	</string>
	<string id="mil_max_dialog_1001">
		<text>Lukash said that you'll do. Did you see those... at the farmstead?</text>
	</string>
	<string id="mil_max_dialog_1100">
		<text>No.</text>
	</string>
	<string id="mil_max_dialog_1101">
		<text>Hell... Duty's got something up their ass again! Oh well. Come with us, will you?</text>
	</string>
	<string id="mil_max_dialog_1102">
		<text>OK.</text>
	</string>
	<string id="mil_max_dialog_1200">
		<text>Yes.</text>
	</string>
	<string id="mil_max_dialog_1201">
		<text>Are there many of them?</text>
	</string>
	<string id="mil_max_dialog_1210">
		<text>Can't say for sure. I don't think there's too many.</text>
	</string>
	<string id="mil_max_dialog_1220">
		<text>About six to eight people. Reasonably equipped.</text>
	</string>
	<string id="mil_max_dialog_2001">
		<text>Go to Lukash.</text>
	</string>
	<string id="mil_max_dialog_3001">
		<text>Got any questions?</text>
	</string>
	<string id="mil_max_dialog_3002">
		<text>Yes. Lukash told me to intercept the Duty courier on the way from Red Forest to the Dead City. Could you tell me the best place to do that?</text>
	</string>
	<string id="mil_max_dialog_3003">
		<text>Hmm. Best thing would be to catch him before he reaches the farmstead near the passage to Dead City. Reinforcements are sure to be waiting for him there, so you'd have trouble dealing with them all. Plus, that way you'd have to pass through the village, which is a bad thing. Better go East of the village, and fast.</text>
	</string>
	<string id="mil_max_dialog_3004">
		<text>What's there in the village?</text>
	</string>
	<string id="mil_max_dialog_3005">
		<text>Believe me - not a single good thing. Lots of monsters roaming about, and anomalies, too. I'll tell you about that later.</text>
	</string>
	<string id="mil_max_dialog_4001">
		<text>Are congratulations in order?</text>
	</string>
	<string id="mil_max_dialog_4002">
		<text>Yes.</text>
	</string>
	<string id="mil_max_dialog_4003">
		<text>I see you're the right kind of guy! Would you mind doing another small job for me? Get it done and I'll give you my Black Kite. A great piece, and the punch it packs!</text>
	</string>
	<string id="mil_max_dialog_4004">
		<text>But what am I supposed to do?</text>
	</string>
	<string id="mil_max_dialog_4005">
		<text>There's this one guy who dug in at the swamp. My boys saw him rushing from the village over hedge and ditch. He must have seen something that knocked a few screws loose in his head. Now he's shooting anyone who comes in sight. You've got to find out what it was he saw, 'cause our people are too afraid to go into the village.</text>
	</string>
	<string id="mil_max_dialog_40051">
		<text>No, not this time.</text>
	</string>
	<string id="mil_max_dialog_400511">
		<text>Well, whatever.</text>
	</string>
	<string id="mil_max_dialog_40052">
		<text>Here's the flash drive I got from the crazy guy.</text>
	</string>
	<string id="mil_max_dialog_400521">
		<text>Hey, thanks, stalker! Take this gun - you've earned it.</text>
	</string>
	<string id="mil_max_dialog_400522">
		<text>Got any ammo for it?</text>
	</string>
	<string id="mil_max_dialog_400523">
		<text>Just what's in the magazine. Sorry, that's all I got. Go see Skinflint, he might have some.</text>
	</string>
	<string id="mil_max_dialog_4006">
		<text>I'll try.</text>
	</string>
	<string id="mil_max_dialog_4007">
		<text>Good luck, then. Don't forget - there's an old minefield, but with the help of a few good old bolts you can go around any mine.</text>
	</string>
	<string id="mil_max_dialog_5001">
		<text>So, what did you learn? What happened to that psycho?</text>
	</string>
	<string id="mil_max_dialog_5002">
		<text>Here's a flash drive - I got it from the crazy guy.</text>
	</string>
	<string id="mil_max_dialog_6001">
		<text>What, already?</text>
	</string>
	<string id="mil_max_dialog_7001">
		<text>What do you want to know?</text>
	</string>
	<string id="mil_max_dialog_8001">
		<text>What's up, stalker! Whatcha got?</text>
	</string>
	<string id="mil_max_dialog_8002">
		<text>I've got business to discuss. Can you show me the way to your boss?</text>
	</string>
	<string id="mil_max_dialog_8003">
		<text>You want Lukash - he's our leader. Go to the main building.</text>
	</string>
	<string id="mil_max_dialog_9001">
		<text>I see you managed alright. Give the documents to Lukash.</text>
	</string>
	<string id="mil_max_dialog_9100">
		<text>Go to Lukash and make your report, then we'll talk, alright?</text>
	</string>
	<string id="mil_max_dialog_9101">
		<text>OK.</text>
	</string>
	<string id="mil_patrol_dialog1_0">
		<text>Man, you're in the Freedom base! Relax, make yourself at home!</text>
	</string>
	<string id="mil_patrol_dialog1_1">
		<text>I see.</text>
	</string>
	<string id="mil_patrol_dialog1_2">
		<text>Behave, OK? Got it? Try fooling around and you'll be sorry. We had a slow-witted one here once; he pissed everyone off so bad that we made him take a hike on the minefield - naked. You should have heard Skinflint cursing when that dude's arm fell square on his head! That was something special... yeah... So, you got the idea?</text>
	</string>
	<string id="mil_patrol_dialog1_3">
		<text>Gotcha.</text>
	</string>
	<string id="mil_patrol_dialog1_4">
		<text>Good man! Dismissed.</text>
	</string>
	<string id="mil_patrol_dialog2_0">
		<text>Ah, a rookie... Come over a sec.</text>
	</string>
	<string id="mil_patrol_dialog2_1">
		<text>I don't get it.</text>
	</string>
	<string id="mil_patrol_dialog2_10">
		<text>Where are you going? Stay! It's nice here... and we'll be having dinner tonight.</text>
	</string>
	<string id="mil_patrol_dialog2_11">
		<text>Nah, I'm not that appetizing.</text>
	</string>
	<string id="mil_patrol_dialog2_12">
		<text>What?! Shit, why didn't you tell me that before! We've just been wasting time. Get lost, buttface. And this time I'm dead serious...</text>
	</string>
	<string id="mil_patrol_dialog2_2">
		<text>What didn't you get? Oh, you haven't heard the story about the slow-witted ones, huh?</text>
	</string>
	<string id="mil_patrol_dialog2_3">
		<text>No, I haven't.</text>
	</string>
	<string id="mil_patrol_dialog2_4">
		<text>Alright, look. Think about it: these are lean times...</text>
	</string>
	<string id="mil_patrol_dialog2_5">
		<text>Meaning?</text>
	</string>
	<string id="mil_patrol_dialog2_6">
		<text>Well, that's easy! A hungry soldier is a bad soldier. And there's so many of us...</text>
	</string>
	<string id="mil_patrol_dialog2_7">
		<text>And?</text>
	</string>
	<string id="mil_patrol_dialog2_8">
		<text>Where would we get that much meat? And look, here you are!</text>
	</string>
	<string id="mil_patrol_dialog2_9">
		<text>Got it.</text>
	</string>
	<string id="mil_screw_dialog_1000">
		<text>You got something that's broken, man?</text>
	</string>
	<string id="mil_screw_dialog_1001">
		<text>Broken?</text>
	</string>
	<string id="mil_screw_dialog_1002">
		<text>Ahhh, you're not here to ask for my help? Whew! I'm getting sick and tired of that. Soon as something breaks, they run to me and start whining about it.</text>
	</string>
	<string id="mil_screw_dialog_1003">
		<text>And who are you?</text>
	</string>
	<string id="mil_screw_dialog_1004">
		<text>I'm a mechanic. A Mr-Fix-It of sorts... I repair guns and whatever else they bring me. Right now, I'm working on these cars.</text>
	</string>
	<string id="mil_screw_dialog_1005">
		<text>How's it going?</text>
	</string>
	<string id="mil_screw_dialog_1006">
		<text>Pfft! Nothing but rubbish. I'm totally beat. Listen, you got any vodka on you? I'd, umm... you... want a nice scope? The best optics there is!</text>
	</string>
	<string id="mil_screw_dialog_1100">
		<text>No.</text>
	</string>
	<string id="mil_screw_dialog_1101">
		<text>It's your loss. If you have some - come in, don't be a stranger.</text>
	</string>
	<string id="mil_screw_dialog_1102">
		<text>OK.</text>
	</string>
	<string id="mil_screw_dialog_1200">
		<text>Here, take it.</text>
	</string>
	<string id="mil_screw_dialog_1201">
		<text>Well, thanks! How nice of you. Now I'll have something to help me relax later on.</text>
	</string>
	<string id="mil_screw_dialog_1202">
		<text>Good luck.</text>
	</string>
	<string id="mil_screw_dialog_2000">
		<text>Don't distract me, I'm -*hic*- thinking...</text>
	</string>
	<string id="mil_screw_dialog_4">
		<text>No way, did you really bring vodka?</text>
	</string>
	<string id="mil_trader_dialog_1001">
		<text>What is it?</text>
	</string>
	<string id="mil_trader_dialog_1002">
		<text>Here's a tricky question - where do I go for things like artifacts and weapons?</text>
	</string>
	<string id="mil_trader_dialog_1003">
		<text>You come to me, with money. Or go to the village and get them for free, but the risks are much higher.</text>
	</string>
	<string id="mil_trader_dialog_1004">
		<text>The village?</text>
	</string>
	<string id="mil_trader_dialog_1005">
		<text>The village. It's full of anomalies - rookies stumble on them all the time. Our guys just left to go there, you can join them if you want.</text>
	</string>
	<string id="mil_trader_dialog_1006">
		<text>Got it.</text>
	</string>
	<string id="mil_trader_dialog_2001">
		<text>What good things did you bring me?</text>
	</string>
	<string id="mil_trader_dialog_3001">
		<text>What will you be needing?</text>
	</string>
	<string id="mil_trader_dialog_3002">
		<text>Nothing... just looking around.</text>
	</string>
	<string id="mil_trader_dialog_3003">
		<text>For what?  Artifacts?  Try the village if you dare.  How about doing something useful instead, especially as I've got something you might be interested in... Want to earn, huh?</text>
	</string>
	<string id="mil_trader_dialog_3004">
		<text>Interesting...</text>
	</string>
	<string id="mil_trader_dialog_3005">
		<text>I can give you a Crystal if you do me one particular favor. A nasty situation has developed... Lately, no one has been bringing any artifacts from the village - they are too scared. They say bloodsuckers have settled in there. These days, I can't even send anyone - in fact, I'm *that* close to asking Duty for help!</text>
	</string>
	<string id="mil_trader_dialog_3006">
		<text>Go on.</text>
	</string>
	<string id="mil_trader_dialog_3007">
		<text>A couple of guys went to the village and didn't come back, and the other three are just sitting there on the outskirts. If you destroy the bloodsuckers, I'll give you a Crystal. What do you say?</text>
	</string>
	<string id="mil_trader_dialog_30071">
		<text>Not right now.</text>
	</string>
	<string id="mil_trader_dialog_30072">
		<text>Hey, it's your call... Sooner or later someone will clear them off. Meanwhile, Crystal is rare and rather expensive, too.</text>
	</string>
	<string id="mil_trader_dialog_3008">
		<text>I'll do it.</text>
	</string>
	<string id="mil_trader_dialog_3009">
		<text>Oh, that's swell. If you find more stuff like this, bring it over - I'll pay a good price.</text>
	</string>
	<string id="mil_trader_dialog_3101">
		<text>And?</text>
	</string>
	<string id="mil_trader_dialog_3110">
		<text>There're sitting there, looking around...</text>
	</string>
	<string id="mil_trader_dialog_3111">
		<text>If you help them in their hunt, I'll give you an artifact called Crystal. So, what do you say?</text>
	</string>
	<string id="mil_trader_dialog_3200">
		<text>We had a chat and then went on a walk across the village trying to catch some mutant...</text>
	</string>
	<string id="mil_trader_dialog_3201">
		<text>And? Cut to the chase already!</text>
	</string>
	<string id="mil_trader_dialog_3300">
		<text>We took down some kind of beast, but the guys went down, too. Right as we came to the water tower, they all grabbed their heads, and I had blood in my eyes, too... That shitbucket affects your brain. I killed the thing, but it was too late to help the guys.</text>
	</string>
	<string id="mil_trader_dialog_3301">
		<text>That blows. Murk was a skilled stalker. Damn shame. Well, take this artifact for helping the boys.</text>
	</string>
	<string id="mil_trader_dialog_3310">
		<text>Well, guys went hunting and I returned here...</text>
	</string>
	<string id="mil_trader_dialog_3311">
		<text>I see.</text>
	</string>
	<string id="mil_trader_dialog_3400">
		<text>Can I stock up on some equipment here?</text>
	</string>
	<string id="mil_trader_dialog_3401">
		<text>For a fixed price, anything is possible.</text>
	</string>
	<string id="mil_trader_dialog_3500">
		<text>I've already dealt with them.</text>
	</string>
	<string id="mil_trader_dialog_3501">
		<text>Damn, stalker! You're as explosive as diarrhea! OK, a deal is a deal, here's your Crystal.</text>
	</string>
	<string id="mil_trader_dialog_4001">
		<text>So, how did the hunting go?</text>
	</string>
	<string id="mil_trader_dialog_4002">
		<text>I killed the monsters.</text>
	</string>
	<string id="mil_trader_dialog_4003">
		<text>How tough was it?</text>
	</string>
	<string id="mil_trader_dialog_4004">
		<text>Average.</text>
	</string>
	<string id="mil_trader_dialog_4005">
		<text>Hmm, interesting... All kind of guck is spreading from the center of the Zone - but where does it come from?.. OK, take this for your troubles.</text>
	</string>
	<string id="mil_trader_dialog_5001">
		<text>But I asked you to zap those bloodsuckers in the village!</text>
	</string>
	<string id="mil_trader_dialog_5002">
		<text>I changed my mind.</text>
	</string>
	<string id="mil_trader_dialog_5003">
		<text>No problem. Of course, in that case there will be no reward.</text>
	</string>
	<string id="mil_trader_dialog_5004">
		<text>Fine with me.</text>
	</string>
	<string id="mil_trader_dialog_5010">
		<text>I'll try.</text>
	</string>
	<string id="mil_trader_dialog_6001">
		<text>Uh-huh, so, you didn't settle that little problem... Therefore, I'll keep the artifact to myself.</text>
	</string>
	<string id="mil_trader_dialog_6002">
		<text>No arguments from me.</text>
	</string>
	<string id="mil_trader_dialog_7001">
		<text>People have been saying you took care of these bloodsuckers in the village. Is that true?</text>
	</string>
	<string id="mil_trader_dialog_7002">
		<text>That's right.</text>
	</string>
	<string id="mil_trader_dialog_7003">
		<text>Was it tough?</text>
	</string>
	<string id="mil_trader_dialog_7004">
		<text>Average.</text>
	</string>
	<string id="mil_trader_dialog_7005">
		<text>Hmm, interesting... All kind of guck is spreading from the center of the Zone - but where does it come from?.. OK, take this for your troubles.</text>
	</string>
	<string id="mil_trader_dialog_8001">
		<text>So, what have you brought with you?</text>
	</string>
	<string id="mil_zoneguard_common1_0">
		<text>Is there a cook around here?</text>
	</string>
	<string id="mil_zoneguard_common1_1">
		<text>Sure is, how could we do without one! What the heck do you need him for, anyway?</text>
	</string>
	<string id="mil_zoneguard_common1_2">
		<text>Well, I need a little bit of food.</text>
	</string>
	<string id="mil_zoneguard_common1_3">
		<text>He's in his kitchen. Usually, he sits there and mutters.</text>
	</string>
	<string id="mil_zoneguard_common1_4">
		<text>Mutters?</text>
	</string>
	<string id="mil_zoneguard_common1_5">
		<text>What did you expect? A drunk is a drunk. If he couldn't cook, we'd get rid of him a long time ago. He's in the kitchen. I'll tell you how to get there.</text>
	</string>
	<string id="mil_zoneguard_common1_6">
		<text>Thanks for the information.</text>
	</string>
	<string id="mil_zoneguard_common1_7">
		<text>No problem.</text>
	</string>
	<string id="mil_zoneguard_common2_0">
		<text>Who's the boss here?</text>
	</string>
	<string id="mil_zoneguard_common2_1">
		<text>And what's your business?</text>
	</string>
	<string id="mil_zoneguard_common2_2">
		<text>I've got information for him.</text>
	</string>
	<string id="mil_zoneguard_common2_3">
		<text>Lukash is our leader. Go to the main building.</text>
	</string>
	<string id="mil_zoneguard_common2_4">
		<text>Got it. Thanks.</text>
	</string>
	<string id="mil_zoneguard_dialog_10">
		<text>Same to you. What brings you here?</text>
	</string>
	<string id="mil_zoneguard_dialog_100">
		<text>Who's the boss around here? I've got business to discuss with him.</text>
	</string>
	<string id="mil_zoneguard_dialog_1000">
		<text>Lukash is our leader, you can find him in the main building. But as you enter, make sure to put your piece away - unless you wanna get shot for nothing.</text>
	</string>
	<string id="mil_zoneguard_dialog_10000">
		<text>What for?</text>
	</string>
	<string id="mil_zoneguard_dialog_100000">
		<text>We had some shit happen - once a killer got this close to dropping Lukash. We stopped taking any risks after that.</text>
	</string>
	<string id="mil_zoneguard_dialog_1000000">
		<text>Got it.</text>
	</string>
	<string id="mil_zoneguard_dialog_10000000">
		<text>OK, you can go.</text>
	</string>
	<string id="mil_zoneguard_dialog_20">
		<text>So-so. Keep out, don't bother me.</text>
	</string>
	<string id="mil_zoneguard_dialog_3">
		<text>Greetings.</text>
	</string>
	<string id="mil_zoneguard_dialog_30">
		<text>Halt! Who goes there?!</text>
	</string>
	<string id="mil_zoneguard_dialog_31">
		<text>South African swallow!</text>
	</string>
	<string id="mil_zoneguard_dialog_32">
		<text>Ha-ha! Correct! You can pass.</text>
	</string>
	<string id="mil_zoneguard_dialog_4">
		<text>What's this swamp nearby?</text>
	</string>
	<string id="mil_zoneguard_dialog_41">
		<text>A real radioactive puddle. Better not touch it, or you'll get enough rads to make your navel button unwind. There's a character in the middle of it, doesn't let anyone come close. Well, I can feel for him: who'd want to mix with idiots? 'Cause a normal person would definitely stay away from there.</text>
	</string>
	<string id="mil_zoneguard_dialog_42">
		<text>Who is that guy, anyway?</text>
	</string>
	<string id="mil_zoneguard_dialog_43">
		<text>Hell knows. They say he's one of our folks that's been to the village.</text>
	</string>
	<string id="mil_zoneguard_dialog_44">
		<text>What village?</text>
	</string>
	<string id="mil_zoneguard_dialog_45">
		<text>Well, there is one little hamlet nearby. Full of mutants and anomalies. I haven't been there yet - I only came to this base just recently. Ask Max - he's been here a hundred years.</text>
	</string>
	<string id="mil_zoneguard_dialog_5">
		<text>Listen, where can I stock up on some ammo? Rostok is kind of a long walk from here, I don't feel like going there.</text>
	</string>
	<string id="mil_zoneguard_dialog_51">
		<text>Go to the main building and you'll find it on the first floor.</text>
	</string>
	<string id="mil_zoneguard_dialog_6">
		<text>Whassup, rambling man? Looking to drop in at our place, huh?</text>
	</string>
	<string id="mil_zoneguard_dialog_601">
		<text>Something like that.</text>
	</string>
	<string id="mil_zoneguard_dialog_602">
		<text>How about joining us, eh?</text>
	</string>
	<string id="mil_zoneguard_dialog_603">
		<text>How about not. I'm here on business.</text>
	</string>
	<string id="mil_zoneguard_dialog_604">
		<text>C'mon, join us. It's a lot of fun.</text>
	</string>
	<string id="mil_zoneguard_dialog_605">
		<text>I'll think about it.</text>
	</string>
	<string id="mil_zoneguard_dialog_607">
		<text>Talking horse?</text>
	</string>
	<string id="mil_zoneguard_dialog_608">
		<text>Off target.</text>
	</string>
	<string id="mil_zoneguard_dialog_609">
		<text>A-9?</text>
	</string>
	<string id="mil_zoneguard_dialog_610">
		<text>Battleship sunk. Shit, stop tricking me! Got anything else?</text>
	</string>
	<string id="mil_zoneguard_dialog_611">
		<text>Hit me.</text>
	</string>
	<string id="mil_zoneguard_dialog_612">
		<text>Twenty-one. Damn, got me again! You're a slick one. OK, so you dunno the password, do you?</text>
	</string>
	<string id="mil_zoneguard_dialog_613">
		<text>Will you tell me?</text>
	</string>
	<string id="mil_zoneguard_dialog_614">
		<text>Yeah, riiiight.</text>
	</string>
	<string id="mil_zoneguard_dialog_615">
		<text>C'mon, please let me in. I can't spend the night in the fields, can I?</text>
	</string>
	<string id="mil_zoneguard_dialog_616">
		<text>Why not - the weather is fine, almost like summer. Well, alright, if you pass the test - you can go, if not - get lost.</text>
	</string>
	<string id="mil_zoneguard_dialog_617">
		<text>The test?</text>
	</string>
	<string id="mil_zoneguard_dialog_618">
		<text>Sure. Three things every real man has to know.</text>
	</string>
	<string id="mil_zoneguard_dialog_619">
		<text>I'm not scared. Go ahead.</text>
	</string>
	<string id="mil_zoneguard_dialog_620">
		<text>OK, the easiest one first. Ready? Alright, what is Pamela Anderson's bra size?</text>
	</string>
	<string id="mil_zoneguard_dialog_6200">
		<text>34 C.</text>
	</string>
	<string id="mil_zoneguard_dialog_6201">
		<text>You're a real idiot. Go fly a kite!</text>
	</string>
	<string id="mil_zoneguard_dialog_6202">
		<text>Crap.</text>
	</string>
	<string id="mil_zoneguard_dialog_6203">
		<text>35 D.</text>
	</string>
	<string id="mil_zoneguard_dialog_6204">
		<text>You're a real idiot. Go fly a kite!</text>
	</string>
	<string id="mil_zoneguard_dialog_6205">
		<text>36 DD.</text>
	</string>
	<string id="mil_zoneguard_dialog_6206">
		<text>Good job! I can tell you're the right kind of man!</text>
	</string>
	<string id="mil_zoneguard_dialog_6207">
		<text>Yep, I am.</text>
	</string>
	<string id="mil_zoneguard_dialog_6208">
		<text>A bit more difficult now! OK... What's the round capacity of a cartridge that goes into the Russian submachine gun Bizon?</text>
	</string>
	<string id="mil_zoneguard_dialog_6300">
		<text>Twenty-five.</text>
	</string>
	<string id="mil_zoneguard_dialog_6301">
		<text>Sixty-eight.</text>
	</string>
	<string id="mil_zoneguard_dialog_6302">
		<text>Fifty-four.</text>
	</string>
	<string id="mil_zoneguard_dialog_6400">
		<text>Awesome! I'm liking you more and more... don't get me wrong, not that way!</text>
	</string>
	<string id="mil_zoneguard_dialog_6401">
		<text>Sure.</text>
	</string>
	<string id="mil_zoneguard_dialog_6402">
		<text>On to the third one! What's the flight speed of a South African swallow ?</text>
	</string>
	<string id="mil_zoneguard_dialog_6403">
		<text>A South African what?!</text>
	</string>
	<string id="mil_zoneguard_dialog_6404">
		<text>Swallow!</text>
	</string>
	<string id="mil_zoneguard_dialog_6405">
		<text>How am I supposed to know that?! Do you even have the answer?</text>
	</string>
	<string id="mil_zoneguard_dialog_6406">
		<text>Of course not. That's the thing, I can't seem to solve that puzzle... Well, OK, you can pass.</text>
	</string>
	<string id="mil_zoneguard_dialog_6407">
		<text>Whoa, man!</text>
	</string>
	<string id="mil_zoneguard_dialog_81">
		<text>OK, wanna try again? Alright. Question: what is Dotty Strangelove's bra size?</text>
	</string>
	<string id="mil_zoneguard_dialog_91">
		<text>You're a pushy sort! I repeat: what's the capacity of the magazine that goes into the Russian SMG Bizon?</text>
	</string>

	<!-- ZRP begin -->
	<!-- Cannibal conversation ending -->
	<string id="mil_patrol_dialog2_13">
		<text>See you! ...Or not.</text>
	</string>
	<!-- Screw repair support -->
	<string id="mil_screw_dialog_3001">
		<text>Yeah.  Can you fix my stuff?</text>
	</string>
	<string id="mil_screw_dialog_3002">
		<text>Sure.  It'll cost you, though.</text>
	</string>
	<string id="mil_screw_dialog_3003">
		<text>My main gun needs work.</text>
	</string>
	<string id="mil_screw_dialog_3004">
		<text>I'd like you to repair my secondary weapon.</text>
	</string>
	<string id="mil_screw_dialog_3005">
		<text>I want my protective suit fixed.</text>
	</string>
	<string id="mil_screw_dialog_3006">
		<text>Whoops.  Maybe later.</text>
	</string>
	<string id="mil_screw_dialog_3007">
		<text>Give me a few minutes...\n\nOkay, that should do it.  Anything else?</text>
	</string>
	<string id="mil_screw_dialog_3008">
		<text>Thanks.  I'm good.</text>
	</string>
	<string id="mil_screw_dialog_3009">
		<text>Yes, would you fix something else?</text>
	</string>
	<string id="mil_screw_dialog_3010">
		<text>What else?</text>
	</string>
	<string id="mil_screw_dialog_3011">
		<text>No, I'm okay for now.</text>
	</string>
	<string id="mil_screw_dialog_repair_rifle">
		<text>Primary weapon repair</text>
	</string>
	<string id="mil_screw_dialog_repair_pistol">
		<text>Secondary weapon repair</text>
	</string>
	<string id="mil_screw_dialog_repair_armor">
		<text>Body suit repair</text>
	</string>
	<!-- Skinflint artifact swap -->
	<string id="mil_trader_dialog_2002">
		<text>I would like to exchange some artifacts.</text>
	</string>
	<string id="mil_trader_dialog_2003">
		<text>Here's what I have available, and what I need for them:</text>
	</string>
	<string id="mil_trader_dialog_2004">
		<text>I want the Soul.</text>
	</string>
	<string id="mil_trader_dialog_2005">
		<text>I want the Shield.</text>
	</string>
	<string id="mil_trader_dialog_2006">
		<text>I want the SuperShield.</text>
	</string>
	<string id="mil_trader_dialog_2007">
		<text>I want the UltraShield. I'll sign the waiver.</text>
	</string>
	<string id="mil_trader_dialog_2010">
		<text>What's this about an artifact swap program?</text>
	</string>
	<string id="mil_trader_dialog_2011">
		<text>I have a supplier whose company has found a way to extract the essential parts of artifacts and use them in practical ways. One way is to blend them so that negative qualities are reduced or eliminated, while positive qualities are combined. This means one artifact can do the work of several. I have four kinds of these, Ziphty's Soul, Shield, SuperShield and UltraShield.\n\nUnfortunately, the company can't synthesize the artifacts, so there is a requirement for replacement artifacts as well as money.</text>
	</string>
	<string id="mil_trader_dialog_2030">
		<text>Tell me about the Ziphty Soul.</text>
	</string>
	<string id="mil_trader_dialog_2031">
		<text>They claim Ziphty's Soul pretty much gives you the qualities of the artifacts that are used in its manufacture.  That's a long list: Moonlight, Flash, Soul, Crystal, Urchin, Crystal Thorn, Thorn, Mica, Slug, Night Star, Stone Flower and Jellyfish, according to the brochure.</text>
	</string>
	<string id="mil_trader_dialog_2040">
		<text>Tell me about the Ziphty Shield.</text>
	</string>
	<string id="mil_trader_dialog_2041">
		<text>If you believe the advertising, Ziphty's Shield "cleverly exploits some side effects of its component artifacts." I guess that means Battery, Spring, Mama's Beads, Night Star, Kolobok, Goldfish, Fireball and Sparkler, which is what they want. I've heard that wearing a few of these will not only protect you from the Electro anomaly, but will actually anneal your suit's armor plating in an Electro field.  No promises; it is not something I'd try.  It does provide additional protection from damage dealt by man or beast.</text>
	</string>
	<string id="mil_trader_dialog_2050">
		<text>Tell me about the Ziphty SuperShield.</text>
	</string>
	<string id="mil_trader_dialog_2051">
		<text>Ziphty's SuperShield is heavy, but a good blend of quality stuff makes it worth it.  They combine their own Soul and Shield products with a Battery, a Shell and a Pellicle.</text>
	</string>
	<string id="mil_trader_dialog_2060">
		<text>A Ziphty what? An UltraShield?</text>
	</string>
	<string id="mil_trader_dialog_2061">
		<text>Ziphty's UltraShield is ... well, I don't know what it is.  Rumor has it that Ziphty tested it out on one of our men -- the guy that wound up in the swamp shack.  Although it is just supposed to be an amalgam of their Shield, Soul and SuperShield, I don't recommend this.</text>
	</string>
	<string id="mil_trader_dialog_need_item">
		<text>You don't have this</text>
	</string>
	<!-- Skinflint artifact swap end -->
	<!-- Join Freedom begin -->
	<string id="mil_leader_start_dialog_100011">
		<text>Thanks for the offer, but not right now.</text>
	</string>
	<string id="mil_leader_start_dialog_1000111">
		<text>Well, just come see me if you change your mind.</text>
	</string>
	<string id="mil_leader_start_dialog_100012">
		<text>The Zone wants to be free. Sure I'll join you.</text>
	</string>
	<string id="mil_leader_start_dialog_1000121">
		<text>Great!! Your actions will help tip the balance of power in our favor. You now have access to our armory. Free the Zone of those Duty scumbags, brother!</text>
	</string>
	<string id="mil_leader_start_dialog_15001">
		<text>Get back to the Barrier, Marked One!</text>
	</string>
	<string id="mil_leader_start_dialog_16001">
		<text>Here, Marked One, take this... your payment for taking care of the snitch. Shame we lost the Barrier... Still, you can relax on our territory. In case something comes up, we'll help you.</text>
	</string>
	<string id="mil_leader_start_dialog_50011">
		<text>Great job, Marked One! Here, take this... your payment for taking care of the snitch. You're welcome to rest on our territory whenever you want and you can also count on our help. And since you helped our guys at the Barrier, my personal appreciation - a bit of legal tender for you - from this moment on, you can enlist in our group.</text>
	</string>
	<string id="mil_leader_join_faction_0">
		<text>I've thought about your offer. I think I'm ready to join Freedom.</text>
	</string>
	<string id="mil_leader_join_faction_1">
		<text>You've done a lot for us, Marked One. We'd be glad to have you in our ranks. But remember, the life of a Freedom soldier is not like the life of a Loner. If you're sure about this...</text>
	</string>
	<string id="mil_leader_join_faction_11">
		<text>I'm not ready yet.</text>
	</string>
	<string id="mil_leader_join_faction_111">
		<text>Ok, I understand. Our doors are open in case you change your mind.</text>
	</string>
	<string id="mil_leader_join_faction_12">
		<text>I am sure.</text>
	</string>
	<string id="mil_leader_join_faction_121">
		<text>Excellent!! Welcome to Freedom, Marked One.</text>
	</string>
	<!-- Join Freedom end -->

</string_table>
