;-----------Outfits-----------

[outfit_novice_m1]:novice_outfit	;Аномальная куртка новичка
$spawn              			= "outfit\uniq\outfit_novice_m1"
inv_name						= novice_outfit_name_m
inv_name_short					= novice_outfit_name_m
description						= novice_outfit_description_m
health_restore_speed			= 0.0006
satiety_restore_speed			= 0.001
bleeding_restore_speed			= -0.006
power_restore_speed				= 0.003
inv_grid_x						= 12
inv_grid_y						= 21
; TODO Уменьшить износ

[outfit_bandit_m1]:bandit_outfit	;Уплотненный бандитский костюм
$spawn              			= "outfit\uniq\outfit_bandit_m1"
inv_name						= bandit_outfit_name_m
inv_name_short					= bandit_outfit_name_m
description						= bandit_outfit_description_m
bones_koeff_protection			= plasch_antigas_damage
fire_wound_protection  			= 0.28
inv_grid_x						= 14
inv_grid_y						= 21
; TODO Уменьшить износ

[outfit_dolg_m1]:dolg_outfit	;Охотничий комбинезон Долга
$spawn							= "outfit\uniq\outfit_dolg_m1"
inv_name						= dolg_outfit_name_m1
inv_name_short					= dolg_outfit_name_m1
description						= dolg_outfit_description_m1
wound_protection				= 0.7 ; TODO Нужна защита от монстров
inv_grid_x						= 16
inv_grid_y						= 21
; TODO Уменьшить износ

[outfit_killer_m1]:killer_outfit	;Укрепленный комбинезон Наемника
$spawn							= "outfit\uniq\outfit_killer_m1"
inv_name						= killer_outfit_name_m1
inv_name_short					= killer_outfit_name_m1
description						= killer_outfit_description_m1
wound_protection				= 0.6 ; TODO Нужна защита от монстров
bones_koeff_protection			= gilet_antigas_damage ; TODO Нужна защита от пуль
inv_grid_x						= 18
inv_grid_y						= 21
nightvision_sect				= effector_nightvision_bad
; TODO Уменьшить износ

[outfit_specnaz_m1]:specops_outfit	;Модифицированный армейский бронекостюм
$spawn							= "outfit\uniq\outfit_specnaz_m1"
inv_name						= specnaz_outfit_name_m1
inv_name_short					= specnaz_outfit_name_m1
description						= specnaz_outfit_description_m1
bleeding_restore_speed			= -0.006
inv_grid_x						= 18
inv_grid_y						= 24
; TODO Уменьшить износ

[outfit_stalker_m1]:stalker_outfit	;Комбинезон призрачного сталкера
$spawn							= "outfit\uniq\outfit_stalker_m1"
inv_name						= stalker_outfit_name_m1
inv_name_short					= stalker_outfit_name_m1
description						= stalker_outfit_description_m1
health_restore_speed			= 0.0006
inv_grid_x						= 16
inv_grid_y						= 24
; TODO Уменьшить износ

[outfit_stalker_m2]:stalker_outfit	;Куртка и рюкзак бывалого
$spawn							= "outfit\uniq\outfit_stalker_m2"
inv_name						= stalker_outfit_name_m2
inv_name_short					= stalker_outfit_name_m2
description						= stalker_outfit_description_m2
additional_inventory_weight		= 10
additional_inventory_weight2	= 20
cost							= 18000
inv_grid_x						= 16
inv_grid_y						= 24
; TODO Уменьшить износ

[outfit_svoboda_m1]:svoboda_light_outfit	;Модифицированный комбинезон свободы
$spawn							= "outfit\uniq\outfit_svoboda_m1"
inv_name						= svoboda_outfit_name_m1
inv_name_short					= svoboda_outfit_name_m1
description						= svoboda_outfit_description_m1
shock_protection 				= 0.9
;strike_protection 				= 0.1
inv_grid_x						= 12
inv_grid_y						= 24
nightvision_sect				= effector_nightvision_bad
; TODO Уменьшить износ

[outfit_exo_m1]:exo_outfit	;Модифицированный экзоскелет
$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= exo_outfit_name_m1
inv_name_short					= exo_outfit_name_m1
description						= exo_outfit_description_m1
inv_grid_x						= 14
inv_grid_y						= 24
nightvision_sect				= effector_nightvision_good
; TODO Уменьшить износ


;-----------Weapons-----------

[wpn_ak74_m1]:wpn_ak74	;Скорострельный АК-74
$spawn             				= "weapons\uniq\wpn_ak74_m1"	
description						= enc_weapons1_wpn-ak74_m1
inv_name	        			= wpn-ak74_m1
inv_name_short					= wpn-ak74_m1
rpm                      		= 850
condition_shot_dec 				= 0.0001
cam_dispersion					= 0.05		
cam_dispersion_inc				= 0.1
inv_grid_x						= 0
inv_grid_y						= 30

[wpn_abakan_m1]:wpn_abakan	;АH-94 снайперский
$spawn              			= "weapons\uniq\wpn_abakan_m1"	
description						= enc_weapons1_wpn-abakan_m1
inv_name	        			= wpn-abakan_m1
inv_name_short					= wpn-abakan_m1
fire_dispersion_base			= 0.12
scope_status					= 1
scope_zoom_factor				= 20
scope_texture					= wpn\wpn_crosshair
condition_shot_dec 				= 0.0001
inv_grid_x						= 0
inv_grid_y						= 20

[wpn_fort_m1]:wpn_fort	;Экспериментальный Fort
$spawn              			= "weapons\uniq\wpn_fort_m1"
inv_name						= wpn-fort_m
inv_name_short					= wpn-fort_m
description						= enc_weapons1_wpn-fort_m1
ammo_mag_size		 			= 15
condition_shot_dec 				= 0.0001
inv_grid_x						= 10
inv_grid_y						= 21

[wpn_ak74u_m1]:wpn_ak74u	;АК-74у спецназ
$spawn             				= "weapons\uniq\wpn_ak74u_m1"
description						= enc_weapons1_wpn-ak74u_m1
inv_name	        			= wpn-ak74u_m1
inv_name_short					= wpn-ak74u_m1
silencer_status					= 1
condition_shot_dec 				= 0.00003
inv_grid_x						= 5
inv_grid_y						= 20
inv_grid_width					= 5

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true
snd_shoot					= weapons\w_ak74_shot1 
snd_shoot1					= weapons\w_ak74_shot1 
snd_shoot2					= weapons\w_ak74_shot1 
snd_shoot3					= weapons\w_ak74_shot1 

[wpn_mp5_m1]:wpn_mp5	;Модифицированный МП5
$spawn             				= "weapons\uniq\wpn_mp5_m1"
description						= enc_weapons1_wpn-mp5_m1
inv_name	        			= wpn-mp5_m1
inv_name_short					= wpn-mp5_m1
ammo_class		 				= ammo_9x18_fmj, ammo_9x18_pmm
condition_shot_dec 				= 0.00003
inv_grid_x						= 5
inv_grid_y						= 33
; enable these three for slot 1 weapon tweak
; slot 							= 1
; animation_slot 					= 1
; silencer_status					= 0

[wpn_groza_m1]:wpn_groza	;Гроза генерала Воронина
$spawn             				= "weapons\uniq\wpn_groza_m1"	
description						= enc_weapons1_wpn-groza_m1
inv_name	        			= wpn-groza_m1
inv_name_short					= wpn-groza_m1
ammo_class						= ammo_5.45x39_fmj, ammo_5.45x39_ap
; enable to let grenade launcher use all types
; grenade_class			= ammo_vog-25, ammo_vog-25p, ammo_m209
condition_shot_dec 				= 0.00005
inv_grid_x						= 5
inv_grid_y						= 29
; enable these for silencer/scope support
; scope_status					= 2
; silencer_status					= 2
; snd_silncer_shot 				= weapons\silencer4a

[wpn_spas12_m1]:wpn_spas12	;Спас-12 Хантера
$spawn             				= "weapons\uniq\wpn_spas12_m1"	
description						= enc_weapons1_wpn-spas12_m1
inv_name						= wpn-spas12_m1
inv_name_short					= wpn-spas12_m1
fire_dispersion_base			= 0.25
condition_shot_dec 				= 0.00015
inv_grid_x						= 0
inv_grid_y						= 34

[wpn_winchester_m1]:wpn_wincheaster1300	;Боевой винчестер
$spawn             				= "weapons\uniq\wpn_winchester_m1"	
description						= enc_weapons1_wpn-winchester_m1
inv_name	        			= wpn-winchester_m1
inv_name_short					= wpn-winchester_m1
hit_power        				= 0.9
hit_impulse      				= 250
ammo_mag_size		 			= 5
condition_shot_dec 				= 0.00015
inv_grid_x						= 0
inv_grid_y						= 35

[wpn_l85_m1]:wpn_l85	;Сбалансированная L85
$spawn             				= "weapons\uniq\wpn_l85_m1"	
description						= enc_weapons1_wpn-l85_m1
inv_name	        			= wpn-l85_m1
inv_name_short					= wpn-l85_m1
cam_dispersion					= 0.05		
cam_dispersion_inc				= 0.1
condition_shot_dec 				= 0.00005
inv_grid_x						= 5
inv_grid_y						= 25

[wpn_lr300_m1]:wpn_lr300	;LR300 М1
$spawn             				= "weapons\uniq\wpn_lr300_m1"	
description						= enc_weapons1_wpn-lr300_m1
inv_name						= wpn-lr300_m1
inv_name_short					= wpn-lr300_m1
cost							= 6000
rpm								= 300
fire_dispersion_base			= 0.09
scope_texture					= wpn\wpn_crosshair_l85
scope_zoom_factor				= 30	;2X (SUSAT scope zoom, not ironsights!)
scope_status					= 1
silencer_status					= 1
condition_shot_dec 				= 0.00005
inv_grid_x						= 0
inv_grid_y						= 26

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true

snd_shoot					= weapons\w_ak74_shot1 

[wpn_svd_m1]:wpn_svd	;СВД "Дальнобойщик"
$spawn             				= "weapons\uniq\wpn_svd_m1"	
description						= enc_weapons1_wpn-svd_m1
inv_name						= wpn-svd_m1
inv_name_short					= wpn-svd_m1
cam_dispersion					= 0.9
cam_step_angle_horz				= 0.1
scope_zoom_factor				= 10
scope_status					= 1
condition_shot_dec 				= 0.00055
inv_grid_x						= 5
inv_grid_y						= 23

[wpn_sig_m1]:wpn_sig550	;Штурмовой SiG
$spawn             				= "weapons\uniq\wpn_sig_m1"	
description						= enc_weapons1_wpn-sig_m1
inv_name						= wpn-sig_m1
inv_name_short					= wpn-sig_m1
scope_status					= 0
silencer_status					= 0
grenade_launcher_status			= 0
inv_weight						= 2.2
condition_shot_dec 				= 0.00005
inv_grid_x						= 0
inv_grid_y						= 32

[wpn_eagle_m1]:wpn_desert_eagle	;Большой Бэн
$spawn             				= "weapons\uniq\wpn_eagle_m1"	
description						= enc_weapons1_wpn-eagle_m1
inv_name						= wpn-eagle_m1
inv_name_short					= wpn-eagle_m1
ammo_class						= ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9
hit_power               		= 0.67
condition_shot_dec				= 0.0003
inv_grid_x						= 9
inv_grid_y						= 22

; enable these for a fake gravity gun effect (pulls dead bodies toward you)
; fire_dispersion_base			= 0.05
; cam_dispersion					= 2.0 ;test
; hit_impulse						= -20000	;test
; scope_zoom_factor				= 30

[wpn_colt_m1]:wpn_colt1911	;Модифицированный кольт
$spawn             				= "weapons\uniq\wpn_colt_m1"	
description						= enc_weapons1_wpn-colt_m1
inv_name						= wpn-colt_m1
inv_name_short					= wpn-colt_m1
silencer_status					= 1
condition_shot_dec 				= 0.00033
inv_grid_x						= 18
inv_grid_y						= 20

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true

snd_shoot			= weapons\pb_shoot


[wpn_val_m1]:wpn_val	;Модифицированный Вал
$spawn             				= "weapons\uniq\wpn_val_m1"	
description						= enc_weapons1_wpn-val_m1
inv_name						= wpn-val_m1
inv_name_short					= wpn-val_m1
scope_status					= 2
scope_texture					= wpn\wpn_crosshair
condition_shot_dec 				= 0.00005
cost							= 10500
fire_modes						= -1, 1
inv_grid_x						= 5
inv_grid_y						= 31

; enable these for FPS tweak
; fire_dispersion_base	= 0.01	;0.14
; cam_relax_speed			= 2.0	;5
; cam_step_angle_horz		= 0.3	;0.5
; cam_max_angle			= 5.0	;7.0
; cam_max_angle_horz		= 5.0	;10.0
; hit_power				= 0.65, 0.69, 0.72, 0.75	;Vintorez numbers
; enable/disable this to hide/show the weapon in the grid on searches and trades
; quest_item				= true

[wpn_mp5_m2]:wpn_mp5	;Модифицированный МП5
$spawn             				= "weapons\uniq\wpn_mp5_m2"
description						= enc_weapons1_wpn-mp5_m2
inv_name	        			= wpn-mp5_m2
inv_name_short					= wpn-mp5_m2
silencer_status					= 1
fire_dispersion_base			= 0.15
condition_shot_dec 				= 0.00003
inv_grid_x						= 5
inv_grid_y						= 22
; comment out for slot 1 weapon tweak (use base weapon default of 3)
inv_grid_width					= 4
; enable these two for slot 1 weapon tweak
; slot 						= 1
; animation_slot 			= 1

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true

snd_shoot						= weapons\w_ak74_shot1 

[wpn_abakan_m2]:wpn_abakan	;АH-94 штурмовой
$spawn              			= "weapons\uniq\wpn_abakan_m2"	
description						= enc_weapons1_wpn-abakan_m2
inv_name	        			= wpn-abakan_m2
inv_name_short					= wpn-abakan_m2
grenade_launcher_status			= 1
grenade_vel						= 76
condition_shot_dec 				= 0.00003
inv_grid_x						= 0
inv_grid_y						= 28
; to fix zoomed aim (sans scope), need custom hud
hud								= wpn_abakan_m2_hud	; name of the section of the hud

[wpn_abakan_m2_hud]
allow_inertion				= true

;similar to corresponding params in weapon section but for 1st person view

shell_point					= 0.105000,-0.022000,-0.049000
shell_dir			     	= 0.0, 1.0, 0.0

fire_point					= 0.290000,0.001000,-0.047000
fire_point2              	= 0.30, 0.00, 0.05
fire_bone               	= wpn_body

orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\abakan\wpn_abakan_hud.ogf

grenade_bone            	= wpn_grenade	; name of the bone in the model for grenade launcher

; animation names

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
			
; animation names
; attached grenade launcher [GRENADE fire mode]
anim_idle_g					= idle_grenade
anim_idle_g_aim				= idle_grenade_aim
anim_reload_g				= grenade_reload
anim_shoot_g				= grenade_shoot
anim_switch_grenade_on		= grenade_on
anim_switch_grenade_off		= grenade_off
anim_draw_g					= grenade_draw
anim_holster_g				= grenade_holster

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl
anim_idle_sprint			= idle_sprint

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HUD offset in zoom mode (to all)
;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)

; zoom_offset			= -0.110800,0.042200,-0.028000
zoom_offset			= -0.110800,0.045000,-0.028000
; zoom_rotate_x		= 0.015900
zoom_rotate_x		= 0.023000
zoom_rotate_y		= 0.017500

zoom_hide_crosshair	= true						;to hide crosshair in zoom 


; same as above, but for attached grenade launcher for
; in NORMAL shoot mode

grenade_normal_zoom_offset			= -0.110600,0.045800,-0.009000
grenade_normal_zoom_rotate_x		= 0.021000
grenade_normal_zoom_rotate_y		= 0.017500

; same as above, but for attached grenade launcher for
; in GRENADE mode

grenade_zoom_offset			= -0.074600,-0.086200,-0.010000
grenade_zoom_rotate_x		= -0.080000
grenade_zoom_rotate_y		= -0.018500

[wpn_l85_m2]:wpn_l85	;Облегченная l85
$spawn             				= "weapons\uniq\wpn_l85_m2"	
description						= enc_weapons1_wpn-l85_m2
inv_name	        			= wpn-l85_m2
inv_name_short					= wpn-l85_m2
silencer_status					= 1
inv_weight						= 3
condition_shot_dec 				= 0.00005
inv_grid_x						= 0
inv_grid_y						= 24

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true

snd_shoot					= weapons\w_ak74_shot1 



[wpn_sig_m2]:wpn_sig550	;SiG снайперский
$spawn             				= "weapons\uniq\wpn_sig_m2"	
description						= enc_weapons1_wpn-sig_m2
inv_name						= wpn-sig_m2
inv_name_short					= wpn-sig_m2
scope_status					= 1
scope_zoom_factor				= 20
scope_texture					= wpn\wpn_crosshair_l85
condition_shot_dec 				= 0.00005
inv_grid_x						= 0
inv_grid_y						= 22

[wpn_rg6_m1]:wpn_rg-6	;РГ-6 м209
$spawn             				= "weapons\uniq\wpn_rg6_m1"	
description						= enc_weapons1_wpn-rg6_m1
inv_name						= wpn-rg6_m1
inv_name_short					= wpn-rg6_m1
ammo_class		 				= ammo_m209
condition_shot_dec 				= 0.00001
inv_grid_x						= 5
inv_grid_y						= 27

[wpn_walther_m1]:wpn_walther	;Вальтер 9x18
$spawn             				= "weapons\uniq\wpn_walther_m1"	
description						= enc_weapons1_wpn-walther_m1
inv_name	        			= wpn-walther_m1
inv_name_short					= wpn-walther_m1
ammo_class		 				= ammo_9x18_fmj, ammo_9x18_pmm
condition_shot_dec 				= 0.00015
inv_grid_x						= 11
inv_grid_y						= 21


;-----------Arena-----------
[wpn_pm_arena]:wpn_pm;
$spawn             		= "weapons\arena\wpn_pm_arena"

[wpn_mp5_arena]:wpn_mp5;
$spawn             		= "weapons\arena\wpn_mp5_arena"

[wpn_toz34_arena]:wpn_bm16;
$spawn             		= "weapons\arena\wpn_toz34_arena"

[wpn_spas12_arena]:wpn_spas12;
$spawn             		= "weapons\arena\wpn_spas12_arena"

[wpn_ak74_arena]:wpn_ak74;
$spawn             		= "weapons\arena\wpn_ak74_arena"

[wpn_bm16_arena]:wpn_bm16;
$spawn             		= "weapons\arena\wpn_bm16_arena"

[wpn_ak74u_arena]:wpn_ak74u;
$spawn             		= "weapons\arena\wpn_ak74u_arena"

[wpn_val_arena]:wpn_val;
$spawn             		= "weapons\arena\wpn_val_arena"

[wpn_groza_arena]:wpn_groza;
$spawn             		= "weapons\arena\wpn_groza_arena"

[wpn_fn2000_arena]:wpn_fn2000;
$spawn             		= "weapons\arena\wpn_fn2000_arena"

[wpn_g36_arena]:wpn_g36;
$spawn             		= "weapons\arena\wpn_g36_arena"



[hunters_toz]:wpn_bm16
$spawn                  = "devices\uniq\hunters_toz"	; option for Level Editor
inv_name                = wpn-hunters_toz
inv_name_short          = wpn-hunters_toz
;enable/disable this to hide/show the weapon in the grid on searches and trades
;quest_item			= true

[hunters_toz_34]:wpn_toz34
$spawn                  = "devices\uniq\hunters_toz"	; option for Level Editor
inv_name                = wpn-hunters_toz
inv_name_short          = wpn-hunters_toz
;enable/disable this to hide/show the weapon in the grid on searches and trades
;quest_item			= true

#include "_custom_items.ltx"
