; mjg 070601 - changed burn_immunity to 0.0 for all to keep spawns out of the fire

[no_resistance]
burn_immunity 				= 0.0
strike_immunity 			= 1.0
shock_immunity 				= 1.0
wound_immunity				= 1.0
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0

[low_resistance]
burn_immunity 				= 0.0
strike_immunity 			= 1.0
shock_immunity 				= 0.8
wound_immunity				= 1.0
radiation_immunity 			= 0.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 		= 0.8
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0

[medium_resistance]
burn_immunity 				= 0.0
strike_immunity 			= 1.0
shock_immunity 				= 0.5
wound_immunity				= 1.0
radiation_immunity 			= 0.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 		= 0.5
explosion_immunity 			= 0.5
fire_wound_immunity  		= 1.0

[high_resistance]
burn_immunity 				= 0.0
strike_immunity 			= 1.0
shock_immunity 				= 0.0
wound_immunity				= 1.0
radiation_immunity 			= 0.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 		= 0.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0




;*******************************************************
;  OLD RESISTANCE, WILL BE REMOVED SOON
;*******************************************************


[novice_resist]
;green_stalker_1...7, green_stalker_1(DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 1.0
shock_immunity 				= 1.0
wound_immunity				= 0.8
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0

[bandit_resist]
;\bandit: stalker_bandit_1...9, stalker_bandit_3 (DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 1.0
shock_immunity 				= 1.0
wound_immunity				= 0.8
radiation_immunity 			= 0.9
telepatic_immunity 			= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 0.9

[soldier_resist]
;\soldier: soldier_bandana, soldier_bandana_1...6, soldier_beret, soldier_beret_1...4, soldier_obichniy (DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 1
shock_immunity 				= 1
wound_immunity				= 0.9
radiation_immunity 			= 1
telepatic_immunity 			= 1
chemical_burn_immunity 		= 1
explosion_immunity 			= 1
fire_wound_immunity  		= 0.8

[stalker_resist]
;\dolg: stalker_do_antigas ,stalker_do_balon_2,3,5,8,80, stalker_do_mask(DEFAULT), \monolit: stalker_mo_hood_9(DEFAULT),
;\neytral: stalker_neytral_rukzak_1..7, stalker_neytral_hood_1..9, stalker_neytral_ballon_1...8 stalker_neytral_hood_9(DEFAULT)
;\svoboda: stalker_sv_rukzak_1..3, stalker_sv_hood_9,91  stalker_sv_ballon_1,10 , stalker_sv_rukzak_2 (DEFAULT)
;\ecolog: stalker_ecolog (DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 0.9
shock_immunity 				= 0.9
wound_immunity				= 0.9
radiation_immunity 			= 0.5
telepatic_immunity 			= 0.9
chemical_burn_immunity 		= 0.9
explosion_immunity 			= 1.0
fire_wound_immunity  		= 0.8

[killer_resist]
;\killer: stalker_ki_antigas(DEFAULT), stalker_ki_head_1..6, stalker_ki_mask
burn_immunity 				= 0.0
strike_immunity 			= 0.9
shock_immunity 				= 0.9
wound_immunity				= 0.8
radiation_immunity 			= 0.6
telepatic_immunity 			= 1
chemical_burn_immunity 		= 0.9
explosion_immunity 			= 1.0
fire_wound_immunity  		= 0.7

[specnaz_resist]
;\soldier: soldier_antigas, soldier_mask, soldier_specnaz(DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 0.8
shock_immunity 				= 0.9
wound_immunity				= 0.7
radiation_immunity 			= 0.6
telepatic_immunity 			= 0.7
chemical_burn_immunity 		= 0.9
explosion_immunity 			= 0.9
fire_wound_immunity  		= 0.6

[exo_resist]
;\dolg: stalker_do_exoskeleton(DEFAULT), \killer: stalker_ki_exoskeleton(DEFAULT), \monolit: stalker_mo_exo(DEFAULT),
; \neytral: stalker_neytral_exosceleton (DEFAULT), \svoboda: stalker_sv_exoskeleton (DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 0.5
shock_immunity 				= 0.5
wound_immunity				= 0.5
radiation_immunity 			= 0.6
telepatic_immunity 			= 0.8
chemical_burn_immunity 		= 0.5
explosion_immunity 			= 0.7
fire_wound_immunity  		= 0.5

[protect_resist]
;\protect: protect_suit1,2  protect_suit1 (DEFAULT)
burn_immunity 				= 0.0
strike_immunity 			= 0.6
shock_immunity 				= 0.6
wound_immunity				= 0.6
radiation_immunity 			= 0.1
telepatic_immunity 			= 0.3
chemical_burn_immunity 		= 0.6
explosion_immunity 			= 0.8
fire_wound_immunity  		= 0.8

[military_resist]
;stalker_militari_1..2, stalker_military_antigas_1..2 (stalker_militari_1 - default)
burn_immunity 				= 0.0
strike_immunity 			= 0.5
shock_immunity 				= 0.5
wound_immunity				= 0.5
radiation_immunity 			= 0.5
telepatic_immunity 			= 0.5
chemical_burn_immunity 		= 0.5
explosion_immunity 			= 0.7
fire_wound_immunity  		= 0.5


[scientific_resist]
;stalker_dolg_nauchniy, stalker_ki_nauchniy, stalker_mo_nauchniy, stalker_neytral_nauchniy, stalker_sv_naychniy
burn_immunity 				= 0.0
strike_immunity 			= 0.6
shock_immunity 				= 0.6
wound_immunity				= 0.6
radiation_immunity 			= 0.1
telepatic_immunity 			= 0.3
chemical_burn_immunity 		= 0.5
explosion_immunity 			= 0.6
fire_wound_immunity  		= 0.6